Founder and CEO Klemen Lozar talks to GameDaily about shifting gears from contract work to full development, and the decision to self-publish.
The developer has laid out an ambitious five year roadmap. Dudziak spoke with GameDaily about how player feedback informed its creation, and what Techland is most proud of so far.
Postcard CEO Ray Almaden talks to GameDaily about his vision for the studio, and making the games he wants to play.
The future is free-to-play, according to president Steven Chiang.
Co-founder Chris Bell talks to GameDaily about building a studio characterized by equitability, transparency, and shared social experiences.
The investment represents the larger trend of the democratization of game development.
Animaze preserves the essentials of human connection in digital interaction, and its creators have high hopes for the opportunities that might open up.
Co-founder Tatyana Dyshlova talks to GameDaily about the origins of the studio and the "roguelife" genre it hopes to pioneer.
Creative director Jake Solomon talks with GameDaily about the origins of Midnight Suns, and how the team is bringing Firaxis' trademark tactical combat to the Marvel universe.